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Malifaux: Gaining Grounds - Season Four

The development of Gaining Grounds 4 began with several high-level goals in mind:

  • Change the meta from Gaining Grounds 3.

  • Provide a spread of Strategies that would make a wider variety of play styles more viable.

  • Increase the usefulness of Scheme Markers and Interact Actions.

  • Remove some staple Schemes that have been a part of many previous Gaining Grounds.

  • Increase the usefulness of Interacting or Dropping Scheme Markers early in a Round.

Defining a Strategy Pool

The Strategies available in a Gaining Grounds season have a dramatic impact on which Crews are most viable. As such, having a spread of Strategies focused on different scoring techniques allows for multiple playstyles to exist within the same Gaining Grounds. For this season our goal is to provide a space where every Crew has at least one Strategy that they can excel at. To do that we identified factors that were helpful to score each Strategy and built Strategies that allowed Crews to lean into a variety of strengths.